One Zero Plugins
This plugin was not designed to be sold.
It does not have internal documentation and will not be ported to Exiled 9.0.0,
although they should work under 9.0.0, when i say "porting" i mean use the new Escape system of Exiled 9.0.0
and other features.
If there are major bugs contact me on discord "Warkis".
I will fix them, for really minor changes i can also do them.
Airbomb
This plugin is hard coded, it basically drop grande on the surface zone.
It can be configure to be activated after a certain delay after the nuke explosion.
Staff with command in RA.
Player with a radio and a specific role (define in config) can start it.
If you want to edit the spawn bomb location, you need to have a Dev.
This is not a very configurable plugin.
However if your server has a developer. he can have fun compiling this plugin in debug.
This will add new commands making it easier to add new explosions positions.
For the credit of dropping bombs on the surface is from the Sanya Plugin.
BetterCustomEscape
This totally changes how escapes work.
You take some time to escape, represented by a progress bar.
You can define new escapes points, the roles after escaping.
There is a Team system, each team has objects to evacuate to trigger the Warhead.
When a player has been handcuffed by a player in a defined Team, the Team will define their new role.
This helps support UIU or serpent hands.
BetterDropsCommand
This add a new command allowing specific roles to call a drop.
Like for the Airbomb, you need a radio in your hand.
DoorConfig
Allow to edit the permission of a door.
And add a new mechanic of hacking,
define an hacking device (specific item).
For each permission you define a needed time, when hacking a door all time need for each permission get summed.
And you wait this time...
You can allow the hacking of locked doors and add time for relative lock type.
HalfSpawn
Just spawn the 2 MTF and Chaos during a respawn.
If a Custom Team only the Custom Team respawn.
RoleCustomizationByConfigs
Allow to specify the role unallowed to open 079 lock.
In a Rp context you do not want some scp to be helping each others.
For some reason 173 in Rp is dumb... So locking door can help to choose where it goes.
You can specify the allowed angle behind the player for cuffing and which role can't be cuff.
An allow some 049-2 to eat corpses, it can be useful when you have custom roles
and you want to fast edit some behaviours.
The starting effects of roles when spawning, scale, hp, ahp, hs and damage multiplicators send/received.
You can disable damage for a specific source if you set the multiplicators to 0.
Like tesla for 173.
ToolForExiled
This is a complementary API to Exiled allowing support for multiple custom roles manager.
Actually only Exiled.CustomRole and UncomplicatedCustomRole, there is 4 version of it:
Basic,
Support sound,
Support UncomplicatedCustomRole,
Support sound and UncomplicatedCustomRole
When saying "sound", it need to have SCPSLAudioApi of Cedmod.
Also any config related to sound file, will need to use ToolForExiled supporting sound.
Do not put it in dependency, this is a plugin. SCPSLAudioApi need to be in dependency if use.
When i say roles, or item custom roles and item is also handled.
You can define relative position to a room and get it.
Starting Gameplay changerUnconfinableScp
By default all SCP are contained.
Players who were supposed to spawn in SCP are put in overwatch (by default).
In this way it is possible to distinguish spectator and SCP waiting in the AR.
This also prevents players from respawning.
You can define a list of SCP which still spawn.
This does not mean that they will spawn but that if they were to spawn they would not be put in overwatch.
You can define containment for each scp's, when a door of a containment is open/destroyed it will free the SCP in question.
ConfinableScp
When an SCP is inside a temporary containment, it can recontain itself.
To define a temporary containment you need to select the 2 opposite corner of it and set it in the config.
When the containment is open, it will free the SCP again. taking an random player waiting to be an SCP.
CustomDoorConfinement
Allow to select a custom door as a Door of a containment.
These containment are used to define containment in the custom map.
NoSquad
Prevent respawn until a scp is declared as decontained.
Spawn groups will spawn to replace respawn teams.
An Scp is defined as decontained when it goes outside of a specified zone.
SpecificConfinement
To decontain an SCP from there, an player need to perform an hacking action.
It will start a progress status, it need a specific item and perform it at a specific position.
To start it a command needs to be executed.
For developpers
I added this some csproj. remove the comment to use the code for 9.0.0 and update the nuggets
<!--<DefineConstants>$(DefineConstants);NEW_EXILED</DefineConstants>-->